Postrendering Slime in Photoshop - Pg 3.
By Razorsharp 2003
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Ok,
now we'll reduce the transparency of the whole Slime layer down to 50%.
Grab hold of the opacity slider for the layer and slide it down. The
picture should look something like this now: It's starting to look better. Now we'll add highlights and shadows to make it appear to be more three-dimensional. Create two new layers and name them "Highlights" and "Shadows". It's important that you still have the selection active, otherwise you're likely to draw the shadows or highlights outside the slime area. Now let's start by adding the highlights. If you've rendered the scene yourself you have the advantage of knowing where the lights in the scene are placed. This helps you figure out where the highlights should be. (If you're using Poser, you can get some help from the lights sphere - imagine that the slime should be lit the same way as the sphere.) Note though that you don't need to add highlights for all the lights in the scene. Often it's enough to add highlights and shadows as from the main light. In my scene the main (white) light is coming from the top right side, so I'll add the highlights to this side of the slime and the shadows to the lower right side. Here's
the picture with the highlights added: Switching to black or another dark color, add the shadows in the same way. Note that I've placed the shadows layer below the highlights layer so that the highlights will cover shadows and not the other way around. If your scene were backlit then the shadows should be on top the highlights, but that's not the case here. Here's
the picture with the shadows added: And that's it! If you feel up to the task, you could add another shadow layer beneath the slime and add shadows. The hard part in this technique is getting the slime and drips to look natural. A digital drawing board helps with this, but isn't neccessary. |